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November 17, 2008 7:58 AM PST

Google has released SketchUp 7 (download), the latest free version of its 3D modeling software, along with its premium counterpart, SketchUp 7 Pro.

Like previous iterations of the software, SketchUp 7 will enable you to model just about anything you'd like as long as you start with a predesigned template. The new version, released Monday, offers simple templates that help you gauge size through feet or meters, but it also includes architectural design, Google Earth, and a product design template to aid you in your modeling endeavors.

(Credit: Google)

Once you choose a template, you're brought to a relatively simple design page that allows you to create squares, rectangles, arcs, circles, and lines, or to draw freehand to design your model. Overall, SketchUp 7 is designed well, and the icons toward the top of the template make choosing tools easy. The "Instructor" window to the right of the template helps novices understand each tool, and drawing is simple.

Aside from drawing, you can also access Google's 3D warehouse, which allows you to search for 3D models while in the software and place them into your creation. The sheer number of models is impressive. You can choose from people to buildings to cities to just about anything. I searched for a dog to place in my model and the 3D warehouse returned almost 2,000 results. Simply put, you'll be able to find almost any object without much trouble.

Dynamic Components is new this year to SketchUp 7 Pro, which costs $495. Unlike previous iterations, which allowed you to create and use models that all acted the same way during scene creation, Dynamic Components gives each object self-awareness. In other words, if you design a staircase, it will know what it is and by using the Scale tool, it automatically adds or removes steps as you make it larger or smaller. Generally, the Dynamic Components tool works well, but there were times during my testing that it failed to maintain proper scaling, which proved troublesome during the modeling process.

(Credit: Google)

SketchUp 7 is still a relatively simple tool. It won't provide the kind of modeling capabilities you'll find in high-end tools, like Caligari's software, which starts at $895. But it's a fine solution for beginners and advanced users alike who want to quickly create a model and share it through Google Earth or with others via the 3D warehouse.

SketchUp 7 does ensure that it's easy to take and attribute credit for important creations by acknowledging the designer when the models are shared. For simple dog designs, that probably won't matter much. But for professionals creating 3D models to show to clients or to show off their ability, the credit feature becomes an important part of using the product, especially as the 3D Warehouse grows.

It would have been nice to see Google add more of the "pro" features from SketchUp 7 Pro to its free software, like the ability to make presentations with LayOut 2 and the option to make your own Styles, but the free version is still a fine product for those who want to test their modeling skills and don't necessarily need top-of-the-line features.

If you're a novice modeler, SketchUp 7 is ideal. Its free version will teach you how to perform simple tasks and you can eventually choose to graduate to its Pro version to enhance your skills. And although it's just a gateway to more capable software on the market, it's certainly worth downloading and trying out for yourself.

November 17, 2008 6:24 AM PST

Video delivery platform provider GridNetworks on Monday announced that it has launched its GridCast TV service, which allows content distributors to stream online video to a viewer's TV.

GridCast TV is currently capable of reaching 35 million homes across the United States, thanks to the Xbox 360, PlayStation 3, and Internet-enabled high-definition TVs.

According to GridNetworks, the service doesn't require the use of a set-top box or any other additional hardware, but it is a CDN overlay technology that requires to two main components: software embedded into set-top boxes, as well as the installation of the Grid Network Control center on a publisher's hardware to manage videos.

So far, popular IPTV network Revision3 has started working with GridNetworks, along with IndieFlix and HavocTV.

"Our goal is to help video distributors capture more viewers, differentiate themselves from their competitors and, above all, make more money," GridNetworks CEO Tony Naughtin said in a statement. "What makes this new service different is that it combines the reach of TV with the high CPM rates associated with targeted Internet audiences."

Streaming online videos to the HDTV is the next major frontier in entertainment, but GridNetworks may be a little late. Apple has already made streaming IPTV shows to HDTVs simple, with the help of the Apple TV. That said, GridNetworks isn't tied to one product, and it wants to bring its service to other devices to expand its footprint in the market.

GridCast TV is operational now, but pricing is available only after contacting the company with inquiries.

November 16, 2008 9:01 PM PST

Adobe Systems wants to have it both ways.

Microsoft's power with programmers is tethered to desktops and laptops, the vast majority of which run Windows. Google is trying to dominate what it believes is the new frontier, cloud computing, where applications run on the Web. Adobe, though, is trying to run down the middle with a strategy that touches on both domains.

"It's a balance of the client and cloud together that makes for the most effective applications and the best development," said Adobe Chief Technology Officer Kevin Lynch, who's planning to speak on the subject in a keynote speech Monday at the company's Max conference in San Francisco.

Adobe CTO Kevin Lynch

Adobe CTO Kevin Lynch

(Credit: Stephen Shankland/CNET News)

Since Adobe's $3.4 billion Macromedia acquisition in 2005, programming technology has been rising in importance within a company that got its start with publishing software such as Photoshop. The technology that brought the two companies together, Flash, will hog the spotlight at the conference.

Flash got its start as a way to give Web pages animations and basic applications such as games, but it's grown up since then. The Flex technology has given developers a more mature programming model, and the addition of video-streaming abilities to the Flash Player that's plugged into the vast majority of Web browsers has given Adobe's technology incumbent status. Who can live online without YouTube?

Adobe is still working on Flash, releasing Flash Player 10, aka Astro, in October. At Max, though, a Flash cousin called AIR--the Adobe Integrated Runtime--will share the stage with the release of version 1.5.

Flash and AIR are key to bridging the cloud-PC gap. For example, Adobe has launched an online Photoshop.com service, where members can upload, edit, and share photos. The site uses Flash to run the processing-intensive editing software on people's own computers, not Adobe's servers, Lynch said.

"Our operational costs for hosting that application are much lower than if we had server-side processing," and users get better performance, Lynch said.

But Flash still lives largely within the browser. Adobe hopes to uproot it with AIR, a "runtime" foundation for housing applications. AIR runs Flash programs but also has a built-in engine for showing Web pages and for running programs written in JavaScript, which is widely used for Web-based applications. And AIR is available for Windows, Mac OS X, and Linux, and programmers who write AIR applications don't have to worry about what operating system is on a person's computer.

... Read more
Originally posted at Business Tech
November 16, 2008 8:46 PM PST

I've taken heat from readers for maintining a spreadsheet of layoffs at tech companies. I know it's depressing, but I maintain that it's newsworthy. Furthermore, I've also created a second spreadsheet tracking who is hiring. I'm happy to report that there are more companies on the record as having open jobs than there are that are executing layoffs. The raw number of jobs lost is higher than gained, unforuntately, but if you are laid off, check out that other spreadsheet for a potential new gig in your industry.

The spreadsheets: Layoffs | Openings.

There are plenty of other resources where the job seeker can turn. Check out job boards on TechCrunch, GigaOm, Mashable, and Center Networks.

I also recommend JobWire at ReadWriteWeb. It's a new blog about people getting hired. Watch for people you know on it -- they could provide leads to additional jobs at their new employers. And see my 14 things to do if you are laid off from a tech job.

November 15, 2008 3:41 PM PST

Reporters were put into a frenzy this week when Google announced it was set to launch version two of its mobile search application for the iPhone that included the addition of voice-powered search, allowing you to skip the keyboard altogether. But now the question is, where is it?

My colleague Josh Lowensohn reported on the application on Thursday, and duly noted on Friday afternoon that it still wasn't available in Apple's App Store. But as of Saturday afternoon, the application was still MIA. A search on the App Store returned only the older version of the Google Mobile App.

According to The New York Times, Google planned to release the free application through the iTunes Store "as soon as Friday." The application, an update to Google Mobile App, is meant to allow you to talk into your phone, ask any question, and the results of your query will then be offered up on your iPhone.

One reason for the delay could be that it has been bogged down by Apple's App Store approval process, which can take days or even months. Indeed, the Google Earth app for the iPhone took several days to appear in the App Store after its release. And Buzzd CEO Nihal Mehta noted that it took three months for his company's application to arrive in the App Store after it had been submitted. In other words, it's difficult for third-party developers to determine exactly when the application is going to be made available.

Perhaps from now on, when developers release an iPhone app, they'll learn to add a caveat that while the application has technically been released, it may take several days or even longer for it to actually show up in the App Store.

Update November 18, 8:20 a.m. PST: The updated version of Google Mobile App with voice search is now available from the App Store.

Originally posted at Digital Media
November 14, 2008 4:42 PM PST

At about 18 and a half minutes into a panel I was co-hosting at the Under the Radar: Mobility conference on Wednesday, things began to get ugly. Our panelists on the "No filters: Ask the carriers anything" session were representatives from U.S. wireless carriers Verizon Wireless, Alltell, T-Mobile, and AT&T. We took an audience question from an entrepreneur who was trying to start up an SMS-based business. He was frustrated because he had to jump through hoops to get the carriers to look at his service before he could roll it out. He appeared to reflect a general dissatisfaction that entrepreneurs have with the carriers for all mobile apps: They're gatekeepers.

Rupert Young of AT&T started to answer his query by talking about the value of shielding customers from bad SMS services, and that was bad enough, but he got himself in real trouble when he started to justify the roadblocks the carriers put in front of apps developers who are trying to get their code put onto the wireless networks.

"The thing to remember...is support," he said. People don't get tons of SMS spam in the U.S., because the carriers restrict businesses from accessing consumers directly. "Some would say it's protecting the consumer, some would say it's stifling innovation. The same is true with applications. And the end of the day, today, we take the call. If the customer installs an app on their phone that doesn't work, we take the call, not the app developer."

You could put the support cost back on the developer, as Verizon is doing. He didn't seem ready to adopt that scheme for AT&T, though. As Young said, you can "change the model and be more open to letting more innovative apps on your phone. Other than the fact that you still have to be concerned about...does the app burn the power levels on my phone? Does the app use tons of network and hit my usage caps and I don't know it? We work very closely with developers to make sure the user has a very good experience. That may slow down innovation, but I think it produces a better experience for the customer who has a limited device."

But I found the answer unsatisfying, and I said so. "You're gating innovation," I said. The audience applauded--which I was not expecting. Young, in reaction, said Apple also gated innovation, which is true, but the audience wasn't having it. Young smiled uncomfortably and barely moved his body out of the insouciant slouch that he had adopted at the start of the panel. One got the impression he knew he could not win the argument with entrepreneurs and didn't want to make himself into a target any more than he had to.

Later on in the session, we discussed a potential alternative to the restrictions that the carriers like AT&T put on new mobile apps. We talked about Where.com, an platform masquerading as an application. Developers who want to put quick geo-based apps in front of users can write widgets for the Where.com app. Users then choose those widgets from the Where.com site and their mobile phone gets access to them.

It's a workaround, but it does let developers who want to get on the mobile platform deal with a middleman developer who has already done the hard work of getting carrier approval for installation on phones, instead of having to get approval directly, which is, as Young indicated, not so easy. Plus, you don't have to deal with Young.

For developers, of course, tying one's fortunes to the success of a middleman app is not a strategy for the long term. But it is a decent way to get some exposure and to experiment with features while you wait for the carriers to figure out how to open up their platforms.

And to be fair, Young admitted that as handheld devices become more like "real computers," the support model will change and customers will take to installing and removing their own apps, as they do on the iPhone.

In the meantime, some of the carriers just aren't going to budge. If you want to get your cool new app on all the mainstream phones, there's no easy way. There are, though, other opportunities to work with the mobile carriers, if you're looking for a business to start. Watch the video for some hints.

November 14, 2008 3:18 PM PST

Watch more than 100 live streaming video sites right on your desktop with StreamDesk.

(Credit: CNET Networks)

If you've ever wanted to watch streaming video right on your desktop, and organize all your favorite streams in a single bucket, it's worth checking out StreamDesk. This cross-platform desktop application plays video streams from a variety of sources in a simple player that cuts out the browser completely and turns each show into a small, floating window.

Included are more than 100 various streaming video shows from a small handful of providers. If you come across one that isn't live, you're out of luck, otherwise live shows begin to stream in almost instantly. Shows you like can be bookmarked into a favorites list, and each has its own button that takes you right to its source page.

There's currently no way to add your own shows via URL, however the catalog is updated frequently and you can make suggestions for new streams by e-mailing the developer. Also, on StreamDesk, you're missing out on the integrated live chat on videos that are coming from UStream.tv.

If you're a Mac user you'll need to be running OS X 10.5 (Leopard) along with the latest version of Flash 10. Windows users need Flash 10 as well, along with .Net Framework 3.5.

(via FriendFeed)

November 14, 2008 2:39 PM PST

When you first look at it, KidZui seems a bit like a kiddified Flock, a Web browser with social networking rolled in. Children using Windows or Macs can find their favorite YouTube videos, rate content using tags, and share opinions, all from a colorful interface with big buttons and clear, clean labeling.

Billing itself as "the Internet for kids," it turns out that KidZui is anything but a standard kids' browser, and what makes it so unique is precisely why it's such a safe tool for children to use.

What you see when you log in to KidZui.

(Credit: CNET Networks)

KidZui is a closed system of pre-approved content, and although it seems to function like a browser, there's no way to use it to access the Internet directly. Instead, all the content that's available from KidZui has been approved by a group of editors. These moonlighting parents, teachers, and retired teachers started from a database built by a spider that checked dmoz directories across the Internet--similar to how Yahoo searches the Web. From there, they looked at each video, image, and Web site that KidZui lets children see, and then added the safe ones to an age-delineated whitelist. Four-year-olds, for example, can not see content that 10-year-olds can.

When KidZui launched in March 2008, the list of approved content included around 500,000 sites that, according to KidZui's chairman and CEO Cliff Boro, took two years to build. Eight months on, that's now expanded to more than a million pieces of content, with 50 editors still contracted to review new material and purge links that have changed or are dead.

Being closed doesn't mean that that the KidZui experience is limited. More secure than a haphazardly-applied algorithm from a Web blocker, but less limiting in part because it includes kid-appropriate social networking, KidZui in many ways seems to offer a more comprehensive Internet experience to children.

The Zui, the KidZui avatar, features customizations that draw kids in.

(Credit: CNET Networks)

The basic version is free, and includes a solid core of features for both children and their justifiably worried parents. Remember the old use of Whitehouse.com, and how easy it was to get there by mistyping whitehouse.gov?

Since KidZui is closed to actual browsing, accidentally or intentionally reaching improper content means that's no longer an issue. There are three main tools for kids to explore the Internet with. There's a search bar at the top, a left-nav sidebar organized by topics including science, movies and TV, games, sports, and animals, and a bottom scroll bar that shows your most frequently-viewed Web sites. KidZui's URI bar includes predictive text similar to Firefox, Chrome, and Opera, but only for the pre-approved content. Below the URI bar are tabs for your default Welcome page, Games, New, Most Popular, and Most Tagged.

Once you start looking at content, three new tabs replace the default five. The Photo and Video tabs work much like Google's Image and Video searches, where you type into the URI bar what you're looking for and the tab automatically narrows it down to the specific type of content that you want under that topic. The Web tab allows for more open, Web browser-style exploration of the whitelisted content.

The right-side nav is taken up by the social-networking features, but again there's little cause for concern by parents. Kids can not e-mail or instant message each other, and there is no personal information that gets revealed when your child "friends" another. They can only see each other's avatars, known as Zuis within the program, usernames, and recently viewed or recently tagged content. By emphasizing the sharing of likes and dislikes as they pertain to videos, photos, and Web sites, and eliminating the ability to communicate directly, KidZui is able to keep the kids who use it focused on positive experiences.

KidZui also hopes to keep kids from being distracted by other local content on the computer by always running in a maximized, full-screen window. It also requires two clicks on the Exit button on the bottom right to fully log out, and parents can require that they enter in their username and password to prevent kids from accessing the rest of the computer.

After the parent has registered KidZui, the child needs to create an online identity. Kids can customize their avatars clothing, skin, face, and hair to a limited degree in the free version, with more options available if you upgrade. The more kids explore via KidZui, the more choices get unlocked, including background options, additional emoticon tags, and Zui customizations. Parents get weekly updates on all the sites that their kids have been looking at.

MyZui pages let kids create their own channels and see where they've been.

(Credit: CNET Networks)

Free KidZui is fully functional, but the paid version definitely offers more to both parents and kids. Among the additions, children get more tags for rating content, more avatar clothing, and more backgrounds, while parents get the ability to block individual sites, and can view an unlimited history of the child's browsing. Parents who upgrade can also add Web sites, such as a personal family site, that they approve of on their own through the parental control panel. Upgrading also gains access to a Homework Helper feature, too, divided by subject and academic level from pre-school through eighth grade.

There's no such thing as perfect software, and KidZui is no exception to the rule. I noticed that when you're using the program in Windows, you can use the ALT+Tab hot key combo to access other concurrently running programs. On Vista, this can be used to gain access to the desktop. Walt Mossberg found a somewhat circuitous way to turn up a story on the Eliot Spitzer sex scandal when he looked at the program when it launched.

Even with these holes, KidZui looks as effective as anything I've seen at balancing the dual concerns at play when trying to educate kids with and about the Internet. It's important and difficult to give them the freedom to explore and learn how to use the Web while creating an environment that parents can feel they have control and influence over. KidZui beautifully manages to navigate those concerns and their implications, and is a must for any parent with children under the age of 13 to check out.

Originally posted at The Download Blog
November 14, 2008 11:44 AM PST

Mozilla has put out a road map proposal for the next version of Ubiquity, the company's user interface project that aims to mash up user-controlled shortcuts with information from the Web. Besides the promise of an interface overhaul, the plan's big hope is to integrate Ubiquity with Mozilla's Firefox and Thunderbird products, along with user desktops.

In Firefox's case, Ubiquity integration for everyone (not just testers) could come as soon as version 3.2, due sometime next year. According to the road map specifications, the upgraded Firefox implementation would integrate Ubiquity into the "awesomebar," removing the need for users to learn a new keyboard shortcut to toggle it on and off.

The big caveat here is that any Firefox implementation would not allow third party commands for the sake of security, meaning you couldn't just start typing a new Gmail e-mail from your address bar. In such a case, users would be related to Firefox-specific shortcuts, and be required to use a separate instance of Ubiquity to take advantage of third party commands.

As for Thunderbird, Mozilla's e-mail software, the company hopes Ubiquity integration could change the way people search and manage their in-boxes. The spec says there's a need to "extend Thunderbird in ways that provide compelling advantages over Web mail." This could include things like deep integration with your system files and applications, to the point of being able to search for and add an attachment with just a few keystrokes--all without leaving the application or diving through a sea of nested folders in a pop-up menu. There's also a mention of having Ubiquity share the same set of command feed subscriptions, so if you subscribed to a new feed in either application it would be transferred over transparently in the background.

Of all of the proposed items, one that holds the most potential is integration with the user's desktop. This takes Ubiquity out of the walled garden of the browser and into user work-flow in other applications. It's the one area of the proposal with the least amount of detail, however it notes proper implementation would be in existing launcher services such as Quicksilver (for Mac) and Enso (for Windows). Presumably, when integrated with either of these, users would be able to begin to mash up items from their machine with Web services that much faster.

You can read more about the proposal on Mozilla's wiki page. See also our previous Ubiquity coverage, and Mozilla's demo video of what the product is capable of.

November 14, 2008 11:26 AM PST

Flickr on Friday announced that it has formed a partnership with Tiny Prints that will see the online stationery site's services become a part of Flickr's "Do More" offering, which currently enables users to add images from their photostream to credit cards, order prints, and create books.

According to Flickr's John Nguyen, Flickr users will be able to create customized stationery with the images contained in their photostream through the Tiny Prints service. He said that Flickr chose to work with Tiny Prints after it got the company's attention with its "lovely, high-quality, beautifully designed baby announcements, wedding invitations and other photo projects, including holiday cards."

Tiny Prints will join Capital One, MOO, and others as part of Flickr's "Do More" group, but unlike those that focus on adding your images to your credit cards or ordering prints, Nguyen was quick to point out that Tiny Prints will only provide stationery services to its customers.

Tiny Prints can be accessed from Flickr's page now. To commemorate the partnership, Tiny Prints is currently offering a $20 discount on all holiday orders over $99.