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August 1, 2008 4:00 AM PDT

Why Facebook left 'Scrabulous' alone

Posted by Caroline McCarthy
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There's something funny about Facebook's handling of this week's Scrabulous affair.

One of the social network's most popular developer applications, as the Web well knows by now, was pulled by its creators after Scrabble parent company Hasbro filed a copyright and trademark infringement claim. The game returned several days later as Wordscraper, a redesigned and renamed game that's probably just different enough to keep Hasbro's lawyers away. And all the while, Facebook says that its only action was to forward Hasbro's complaint to the creators of Scrabulous.

Facebook Scrabulous art

What was so odd? Facebook's insistence on being a "neutral platform provider" in the situation. Because, to state the matter bluntly, it isn't.

The social network has a history of tightly policing activity on its developer platform, banning "Secret Crush" over a spyware claim, locking down applications believed to be spamming users, and occasionally raising developer ire with some of its more stringent regulations. The site even temporarily blocked Top Friends, a creation of widget powerhouse Slide, when a security hole was discovered.

Security and spyware are obviously serious issues, but so is the threat of lawsuits over intellectual property--just ask Viacom or the RIAA. And Facebook has dealt with IP issues on its platform before: "There was some early uproar when Facebook first permitted applications, about some of the music-sharing apps," said intellectual property lawyer Denise Howell, who writes the blog Bag and Baggage, citing concerns from watchdog groups that the widgets could be used for illegal file-sharing.

"What ultimately happened then was that the music-sharing apps very rapidly were tweaked, so that people weren't doing any actual file-sharing." Music applications such as iLike, with streaming songs and concert listings, have turned out to be some of Facebook's most reliable developer successes. And thanks to the legal experiences of Napster and Grokster, there's a fairly clear precedent as to what can get a content provider or tech company in trouble.

Facebook was running a similar, albeit less clear risk with this case. Rumors of Hasbro's beef with Scrabulous began to arise in January, and some legal experts now say that Facebook ran the risk of getting pulled into the matter for not acting on it. "(Hasbro) certainly could've saber-rattled and pushed the issue with Facebook," said Howell, "particularly under the Grokster decision from a few years back...Facebook has to be very careful, even if it's getting indemnity from the people who are putting applications on the site. That indemnity might not amount to much if there's very little there to back it up."

Playing favorites
But here's the catch: Facebook wanted to keep Scrabulous around. In claiming a "neutral" stance, the company was actually taking the activist route.

That's because the social network is very willing to curate its own developer platform, at least passively--especially since it started getting jabs for being rife with pointless and spammy apps. "They're not really that neutral now," Forrester Research analyst Jeremiah Owyang said in an interview. "In fact, in last week's (F8 Conference) announcement, they (said) they are trying to award and sort out the good applications versus the not-so-good ones." That entails blocking spam applications, banning apps with security holes, tightening rules on music apps to ensure that takedown notices don't start rolling in--and, yes, letting Scrabulous stay up and sort itself out.

Scrabulous was a Facebook favorite. Founder Mark Zuckerberg professed to being an active user, and company insiders spoke highly of the game. There was good reason for it: Scrabulous was a brainy game devoid of zombies and vampires, it was created by small-time developers rather than an "app factory," its roots in a classic board game gave it cross-generational appeal, and it was addictive enough to keep Facebook users glued to the site.

It was also extremely popular. If Facebook had pulled Scrabulous on its own, the PR ramifications could've been just as bad as getting ensnared in a legal tiff. Claiming to be "neutral," however dubious a claim, was a very calculated response on Facebook's part.

"It's posturing, but it's the way that they are ensuring that they're not in bed with their application makers for this purpose," Howell said. It also kept them ostensibly on the side of developers and fans, not corporate America.

Facebook's formal statement on developer policy says that the company "strive(s) to work with developers to correct any issues we discover, but when necessary we will act quickly to correct problems and ensure a safe and high-quality Facebook Platform experience for all."

The stringent legal standards we've seen with digital music and movies are different than the ones that apply to games, something that Facebook's astute legal team was undoubtedly aware of, said Pete Kinsella, an intellectual property attorney at the Faegre & Benson law firm. "I think that this is a questionable area of intellectual property law and it's not clear-cut," Kinsella said. "When things aren't clear-cut, you don't necessarily go and cut off peoples' access to platforms."

That's why Scrabulous was able to return as Wordscraper, with a new name, a redesigned board, and a different points system. Legal experts speculated that the India-based creators of Scrabulous, Rajat and Jayant Agarwalla, probably consulted lawyers to see exactly how much they would need to change in the game to make it no longer legally dubious, and have not said anything public connecting one game to the next. Assuming Hasbro's satisfied with the results, Facebook didn't need to do a thing--and one of its prized applications is back, with a new round of press.

Plus, had Facebook taken a hand in the Scrabulous debacle, it would've set a messy precedent. "The thing is, there's 400,000 developers (using Facebook's platform), and they're trying to find ways to be successful, and that means copying games that are going to work," Owyang said. "So you're going to see more indicators of this." If Facebook had vocally pulled Scrabulous, goodness knows how many game companies would've come knocking on Zuckerberg's door in Palo Alto with complaints of their own.

And that wouldn't have been good, because there are plenty of games beyond Scrabulous that have been boosting Facebook's score on that coveted Valley rating scale, user engagement. "They're clearly trying to segment quality apps that help the user experience, versus ones that don't," Owyang said. Again, in doing nothing, Facebook was doing a whole lot.

"They're a private entity. They're not a public utility, (and) they're not an ISP," Howell said of Facebook. "It's perhaps disingenuous for Facebook to use the word 'neutral' in that kind of situation, because at the end of the day they do hold all the cards on what people can and cannot do on their site."

Caroline McCarthy, a CNET News staff writer, is a downtown Manhattanite happily addicted to social-media tools and restaurant blogs. Her pre-CNET resume includes interning at an IT security firm and brewing cappuccinos. E-mail Caroline.
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Add a Comment (Log in or register) 12 comments
by SactoGuy018 August 1, 2008 5:17 AM PDT
I still think that Facebook did not realize that Hasbro has a history of strongly protecting their copyrights, as noted by how they protect the "Monopoly" franchise (Hasbro bought Parker Brothers back in 1991). As such, the Facebook people should have vetted out Scrabulous for possible copyright violations before the game came out, especially considering potential legal trouble involved.
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by pol;0987 August 1, 2008 5:29 AM PDT
i think Jeremiah Owyang said it best, when speaking on Facebook homebrew devs that are"...trying to find ways to be successful, and that means copying games". This whole scrabulous issue is simple really, the little boys took something that someone else owned, slapped a silly name on it and published it. Its akin to saying, "imagine tic tac toe, but instead of x's and 0's, we're gonna use +'s and -'s. We are gonna be so rich!" At the end of the day, they is theft is theft is theft, and dont pass that crap about imitation being the sincerest form of anything, because if you personally owned any IP, that you have paid for to be protected and take an interest in its commercial viability, you'd be a little more like Hasbro, than you'd want to admit.
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by TomMariner August 1, 2008 5:37 AM PDT
Insightful post on the Facebook reasons behind the Scrabulous event. The actions of the Facebook legal team ring true in that they seemed to act responsibly while the Hasbro legal eagles made a mess of it.

As with most large entertainment media concerns, Hasbro is fighting the future with the past technologies. They had a perfect opportunity to understand that someone outside the firm had come up with a better way of marketing and distributing their intellectual property. Instead, Hasbro ingored any advice from their tech team in the basement and consulted only the law department on mahogany row.

The way it could have gone down is that the chief technical officer could have walked next door to Brian Goldner's office (Hasbro CEO) and said, "Brian, a pair of smart techies in India have come up with a way to make hay with our 50 year old brand Scrabble. Since they are making maybe $25k per month why don't we pay them $50k, put them on the payroll of our subsidiary in India, and get the stupid name Scrabulous changed to Scrabble? We could get the legal folks in the basement to work up a threatening letter if it was necessary. It could be a whole new way of marketing a lot of our tired old IP."

But that didn't happen and Facebook and the developers kept making money and just did a two day sidestep. And Hasbro lost a golden opportunity not only to make ginormous money, but win the hearts and minds of a gazillion smart developers that they didn't have to pay. In a technical world, if you don't listen to your techies, you're toast.
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by sanenazok August 1, 2008 6:09 AM PDT
I don't think Facebook's actions in regards to Scrabble rip off are surprising. The other examples of "activism" by Facebook you came up with were all obvious security issues that if they went ignored would seriously decrease the value of the Facebook platform. Sure Facebook has banned spammers, adware, and software with security holes. That's what they *must* do to maintain the value of their system. When it comes to rights of others, like Hasbro, Facebook doesn't act unless a lawsuit is imminent or has been filed...or an obviously correct c&d letter has been sent. Given the number of apps running on Facebook, you can't expect them to review each program for third party rights. When it comes to their own value Facebook will (and must) act, but third party rights are not important.
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by Saboonsong August 1, 2008 6:19 AM PDT
What amazes me is the amount of cognitive surplus people seemed to be prepared to expend on discussion about the existence or otherwise, and the pros and cons, of a game - for goodness' sake - on a moronic social networking site. Maybe this is an opportune time to say, "Get a life"?
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by TV James August 1, 2008 8:21 AM PDT
The longer Facebook left it up, the more articles containing the word "Facebook" appeared in the news. And still continue to appear in the news (dot com).
Reply to this comment
by fredtheviking August 1, 2008 9:55 AM PDT
Well, Facebook not be 'neutral' in the sense it will let developers create apps that might negatively affect user experience. Other than that though Facebook can't be held responsilble for rogue developers that tramp on copyrights. How can Facebook proactive in blocking copyright software? I don't think it is an easy problem. Perhaps they could have been more aggresive in getting the app of the site once Hasbro contact them. But they didn't want to get into a legal entanglement, which would be bad. So, Facebook behavior is understandable. I can't imagine I would have handled it differently if I was Facebook.
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by singularitydesign August 1, 2008 9:57 AM PDT
Actually, the issue of the timing of everyone's actions (or inaction) is worth some analysis and debate. Hasbro could have taken much stronger actions much sooner, but it seems that they were waiting for their own version to launch on Facebook first. There's a discussion about the impact of Hasbro's approach on its own brand image that I've started at:

http://onlinebrandexperts.blogspot.com/2008/07/scrabble-vs-scrabulous-w-r.html

Comments are welcome and encouraged.
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by Harrison912 August 1, 2008 11:52 AM PDT
Scrabulous or Wordscraper makes no difference to me. I'm on FaceBook for the personal connection I can make to raise awareness for the need for personal security.

Social marketing my safety products is not just a business but a personal passion. Helping people stay safe is more important to me than using FaceBook for games.

There are much better places to focus on games than this great social venue.
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by roizen August 1, 2008 3:48 PM PDT
Scrabble and its clones are just like Scrabble because the game play and word base remain the same. You get better at the games by memorizing stupid short words.

If you want to see a game which totally changes the word base and game play, take a look at

http://www.wildwords.us

This game will be coming to Facebook and other social networks soon.
Reply to this comment
by roizen August 1, 2008 3:49 PM PDT
Scrabble and its clones are just like Scrabble because the game play and word base remain the same. You get better at the games by memorizing stupid short words.

If you want to see a game which totally changes the word base and game play, take a look at

http://www.wildwords.us

This game will be coming to Facebook and other social networks soon.
Reply to this comment
by treet007 August 1, 2008 4:16 PM PDT
I still like to know how people can find time to play a well-involved game like this AND be on Facebook. Do they do laundry, take their kids to soccer practice, cook dinners, and the like? Are people around them being neglected while these folks stay online for a long time? Sounds like too many introverts and not enough living...
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About The Social

CNET News' Caroline McCarthy is a downtown Manhattanite who believes that, despite popular opinion, the Web can actually help your social life. She's happily addicted to fun social-media tools from Twitter to Yelp to Facebook, sends an inordinate number of text messages, and has a tendency to waste time at the office reading restaurant blogs. Here, she explores all facets of the Web's gregarious side, as well as the unique tech culture in her home city of New York. (Don't call it Silicon Alley.)

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